//Sprite created using PAGfx
//This sprite uses sprite1_Pal

const unsigned char cursor_Sprite[512] __attribute__ ((aligned (4))) = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 
0, 1, 1, 0, 3, 4, 0, 0, 0, 1, 5, 1, 3, 6, 4, 0, 
0, 1, 5, 5, 1, 6, 6, 4, 0, 1, 5, 5, 5, 1, 6, 6, 
0, 1, 5, 5, 5, 5, 1, 6, 0, 1, 5, 5, 5, 5, 5, 1, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 
6, 4, 0, 0, 0, 0, 0, 0, 6, 6, 4, 0, 0, 0, 0, 0, 
0, 1, 5, 5, 5, 5, 5, 5, 0, 1, 5, 5, 5, 5, 5, 5, 
0, 1, 5, 5, 5, 5, 5, 5, 0, 1, 5, 5, 5, 5, 5, 5, 
0, 1, 5, 5, 5, 5, 5, 5, 0, 1, 5, 5, 5, 1, 5, 5, 
0, 1, 5, 5, 1, 1, 5, 5, 0, 1, 5, 1, 3, 6, 1, 5, 
1, 6, 6, 4, 0, 0, 0, 0, 5, 1, 6, 6, 4, 0, 0, 0, 
5, 5, 1, 6, 6, 4, 0, 0, 5, 5, 5, 1, 6, 6, 4, 0, 
1, 1, 1, 1, 3, 3, 4, 0, 1, 6, 6, 3, 0, 0, 0, 0, 
1, 6, 6, 3, 0, 0, 0, 0, 5, 1, 6, 6, 4, 0, 0, 0, 
0, 1, 1, 0, 3, 4, 1, 5, 0, 1, 0, 0, 2, 0, 0, 1, 
0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
5, 1, 6, 6, 3, 0, 0, 0, 5, 5, 1, 6, 6, 4, 0, 0, 
5, 5, 1, 6, 6, 3, 0, 0, 1, 5, 5, 1, 6, 6, 4, 0, 
1, 5, 5, 1, 6, 6, 4, 0, 0, 1, 1, 0, 4, 4, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};

